TACStrike is in development!

Published on Sunday, 08 February 2015 22:21
Written by snake5


Haven't posted anything here for a long time... Just wanted to say that TACStrike, a game prototype originally done last year, is on Steam Greenlight and in development. Updates should be coming regularly either here or in Twitter from now on.

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In retrospect...

Published on Saturday, 16 March 2013 15:46
Written by snake5

This has been a strange time. I've done many things and yet few of them actually matter. I've been deep in the job, just for the sake of doing something different. It is somewhat impossible for me to keep doing the same thing for more than a month so any difference is welcome.

Either way, I've compiled a small update with screenshots that show the way things look like at the moment.


SBX (Silver Bullet eXtended):

SG3D (the rebuilt version):

There have been other developments, mainly in the area of middleware. SGScript core is rather usable at the moment. You can check it out (or as them cool kids say: fork it) here: SGScript on GitHub.

My other stuff at Github are mostly stubs, so far. I didn't understand before why it was so hard to finish stuff. Now I do and the answer's really simple: because it's boring. Not the actual finish but the time between that and the moment where a direction is created. Feels like you've already done the rest and don't want to do it again.

Anyway, I guess I'm still looking for the secret ingredient to get things done. It ain't money and only partially it's support (could hurt sometimes, too). Highly depends on fun but can't always get that (gamification doesn't work on brainy people). So uh... yeah, still looking for it.

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That one C project

Published on Sunday, 18 March 2012 16:02
Written by snake5

I recently wrote something on Twitter. Yeah, just like everyone. But unlike the rest, I told I started to like writing C code.

The reason (that's right, I didn't lie or joke about it) is a simple interpreter I wrote a few days ago. Despite the lack of serious C knowledge and the intended simplification of this little challenge, it was somewhat eye-opening in terms of algorithm development. Before I step further in what I've done, here's the code:

http://codepad.org/CxRlN2id (sorry about the misaligned code, spacebar Nazis messed up my style with size 8 tabs)

First thing you should notice is the simplicity - a struct with 4 variables, fixed-size buffers, asserts. If your question is "why", my answer is this: I want to keep it real, as much as possible. This point marks the beginning of my rant.

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The script engine - stage 1 completed

Published on Tuesday, 10 April 2012 05:23
Written by snake5

The development of a PHP prototype for the most basic features of the engine is completed. You can look at the output here: http://pastehtml.com/view/bu3mwifeb.html

This pretty much means two things, one of them is that I'm finally ready to start making the C version of the same thing (which I already have begun working on) and that I could make some new branches for other programming languages that I've had.

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The Untitled Adventure Game

Published on Sunday, 18 March 2012 13:02
Written by snake5

I had started a small project this month but I fear that I might not be able to deliver it on time (in this month). It's a climbing adventure game where one must deform the terrain to get to some other place.

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