We're just a bunch of developers, trying to do something, creating experiences that stand out, creating fun. Sometimes we succeed, sometimes we fail but for us, it's not always about whether you win or lose, it's about how you make the game.
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I had started a small project this month but I fear that I might not be able to deliver it on time (in this month). It's a climbing adventure game where one must deform the terrain to get to some other place.
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A top-down bot-killing shooter. Engage in a violent orgy of explosions in a fight against angry AI and the clock!
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Ever wondered if there's any easier way to make textures?
This is where we do exactly the same thing.