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This has been a strange time. I've done many things and yet few of them actually matter. I've been deep in the job, just for the sake of doing something different. It is somewhat impossible for me to keep doing the same thing for more than a month so any difference is welcome.
Either way, I've compiled a small update with screenshots that show the way things look like at the moment.
There have been other developments, mainly in the area of middleware. SGScript core is rather usable at the moment. You can check it out (or as them cool kids say: fork it) here: SGScript on GitHub.
My other stuff at Github are mostly stubs, so far. I didn't understand before why it was so hard to finish stuff. Now I do and the answer's really simple: because it's boring. Not the actual finish but the time between that and the moment where a direction is created. Feels like you've already done the rest and don't want to do it again.
Anyway, I guess I'm still looking for the secret ingredient to get things done. It ain't money and only partially it's support (could hurt sometimes, too). Highly depends on fun but can't always get that (gamification doesn't work on brainy people). So uh... yeah, still looking for it.
Add a commentI had started a small project this month but I fear that I might not be able to deliver it on time (in this month). It's a climbing adventure game where one must deform the terrain to get to some other place.
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A top-down bot-killing shooter. Engage in a violent orgy of explosions in a fight against angry AI and the clock!
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