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TACStrike: week of February 9th - 15th
Published on Monday, 16 February 2015 07:36
Written by snake5
This has been a busy week. I've been focusing mostly on the editor. I've implemented most editor features, only a handful of them was left for the next week.
Here's some pictures from the development that I made on the way:
02/11: basic UI controls
02/12 - 3D view, basic data
...and UI improvements
02/13 - vertex editing in UI
02/14 - block drawing...
...and block editing...
...and mesh drawing/editing...
...and item duplication/grabbing
02/15 - texture picking...
...and testing current state of level design abilities...
...and added vertex/surface editing...
...then tested level design some more...
...and finally added mesh picking
02/16 (just before I was writing this blog post) - finished generalizing mesh editing into entity editing, added one more entity type
So, like I said, not much work left for the editor. Serialization and lightmapping, both of which have the hard parts already done.
If you think I can keep up the development, and if you're interested in what's going to be made here, please visit the Steam Greenlight page and vote for the game. It would mean a lot to me.