TACStrike: week of February 9th - 15th

Published on Monday, 16 February 2015 07:36
Written by snake5

This has been a busy week. I've been focusing mostly on the editor. I've implemented most editor features, only a handful of them was left for the next week.

Here's some pictures from the development that I made on the way:

02/11: basic UI controls

02-11-editor-ctrls

02/12 - 3D view, basic data

02-12-editor-3dview

...and UI improvements

02-12-editor-moregui

02/13 - vertex editing in UI

02-13--2126-vedit-gui

02/14 - block drawing...

02-14--0935-block-draw

...and block editing...

02-14--1804-block-edit

...and mesh drawing/editing...

02-14--2107-mesh-edit

...and item duplication/grabbing

02-14--2229-dupgrab

02/15 - texture picking...

02-15--1130-texpick

...and testing current state of level design abilities...

02-15--1206-leveldesign

...and added vertex/surface editing...

02-15--1444-surfedit

...then tested level design some more...

02-15--1948-designtest

...and finally added mesh picking

02-15--2359-meshpick

02/16 (just before I was writing this blog post) - finished generalizing mesh editing into entity editing, added one more entity type

02-16--0900-entedit

 

So, like I said, not much work left for the editor. Serialization and lightmapping, both of which have the hard parts already done.

 

If you think I can keep up the development, and if you're interested in what's going to be made here, please visit the Steam Greenlight page and vote for the game. It would mean a lot to me.

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